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 Reformatting Training a bit.

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Kurei
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Male Number of posts : 8
Age : 26
Location : United States--Idaho
Byond key : Phantomkurei
Name in Game : Kurei
Registration date : 2010-11-24

PostSubject: Reformatting Training a bit.   Sun Dec 12, 2010 12:28 pm

I was thinking when I was training--it's a bit boring to simply "hit a log" and gain the stat points you need. Fixing the system can be done using a couple things already included in the game.

1) Add Hp/Chakra to the list of options when spending points. 1 point could be equivalent to say, 50 hp or 5 chakra. Implementing this would allow players to build up their HP and Chakra using the hard earned points.

2) Remove logs, Keep mission training. This would make training slow at first, since players would have to start @ D-Rank on the mission ladder and wouldn't be able to handle tougher missions until they've worked at it for awhile. As the player gets stronger, training would become gradually faster due to being able to handle harder missions.

3) Flesh out the mission list a bit. Instead of keeping it at JUST 1 D/C/B/A/S/SS/SSS mission, extend it. For instance, instead of Weed Picking for Rank D, you could choose to do a D-Rank "Sparring with the Sensei"mission, or "Deliver the Ramen to the Hidden Grass" mission in D-Rank. There's a ton of possible ideas, and the more variation in missions, the more likely people are to enjoy mission training. Aside from NNG rips, very few games have a well-done mission system, so it's something new.

Sure, this would probably mean a wipe, but it'd also be more balanced, fun training. Win/Win imo.
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Kisuo
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Male Number of posts : 20
Age : 24
Location : Poland
Byond key : Kisuo
Name in Game : Unknow(cause of remaking)
MSN : kisuopl@windowslive.com
Registration date : 2008-04-16

PostSubject: Re: Reformatting Training a bit.   Tue Dec 14, 2010 12:32 pm

removing log2 and log3 + adding chakra and hp to skilll point system
but I wont extend the missions cause there are enough for now ;/

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Name:Kisuo
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Kurei
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Male Number of posts : 8
Age : 26
Location : United States--Idaho
Byond key : Phantomkurei
Name in Game : Kurei
Registration date : 2010-11-24

PostSubject: Re: Reformatting Training a bit.   Tue Dec 14, 2010 12:35 pm

That works. I also noticed that if you're wearing weights when training on the NightFall logs (Before I recreated) the # of stat points per hit goes oddly higher. It'd be great if people weren't killing the Thunder Village Shinobi to garner huge amounts of yen too--makes getting weights FAR too easy, and that Datascythe thing.
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Kisuo
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Male Number of posts : 20
Age : 24
Location : Poland
Byond key : Kisuo
Name in Game : Unknow(cause of remaking)
MSN : kisuopl@windowslive.com
Registration date : 2008-04-16

PostSubject: Re: Reformatting Training a bit.   Tue Dec 14, 2010 1:54 pm

nightfall logs just work for ppl from the nightfall org

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